A brand-new archetype for players to use: the dreamer
and characters not seen in previous versions
The presence of the gods is made clear in the events of human lives
Get caught up in the Dixit spell and be transported on a new voyage of discovery
then try to move them around to make complete trait symbols which you'll then mark off on your pup card
Cantaloop Book 2 - A Hack of a Plan Abstract A brand-new archetype for playersSolve puzzles to gather your team and take revenge. 1 4 Players 300 720 Min Ages 16+ Features: Adventure, Book, Exploration, Deduction, Coop Game, Role Playing, Storytelling Description: After the chaotic, but at least successful, events of the first part, "A Hack of Plan" continues the story of Oz "Hook" and his team. The team is gathered and the goal is clear. Only one thing is missing: Make use of your team's unique skills to hack a watertight plan