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In this match-up I had a great board position and my opponent gave up.
Ideal Starting Hands When playing with this Dimir Mill deck, the ideal starting hand will have: Three lands One or two low-cost removal/counter spells One creature or planeswalker And, in the perfect scenario, a copy of The Terminus of Return If you're going to try and start with two lands, a copy of The Terminus of Return is a non-negotiable, and you'll also need a way to draw cards quickly or scry/surveil to see what's on top of your deck
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard
That being said, certain Pokmon card illustrators have elevated their names beyond the rest of the pack and established themselves as bona fide Pokmon TCG legends after creating the artwork for some of the most epic cards to ever see the light of day
Cuts The cuts are pretty easy: I swapped out the weakest part of the manabase, cards that don't work well with Terra, and finally the thematic but weakest cards