Here are some prompts to get the brain juices flowing: Tribal: Humans, Goblins, Spirits, Barbarians, Ninjas, Sea Creatures, Constructs, Eldrazi, Plants, Hydras Keywords: Lifelink, Flying, Deathtouch, First Strike, Horsemanship (its real I promise), Menace, Shadow Synergies/Card Effects: Historic, +1/+1 Counters, -1/-1 Counters, Blink (exiling permanents), Tokens, Superfriends (Planeswalkers), Aristocrats (sacrifice with [Card]Zulaport Cutthroat[/Card]), Lands Matter, Counterspell Tribal, X-Spell Tribal Archetype: Control, Aggro, Midrange, Combo Determining Your Colours With no Commander yet, were still open to build in any direction
Stealing cards directly from your opponent's hand might be the dirtiest form of card advantage in the game
Classic Goblin tribal synergy
Aminatou, Veil Piercer Similar to its planeswalker counterpart, Aminatou, Veil Piercer allows you to rearrange the top card of your library, but with a twist
We use, as target removal, Chaos Warp, Generous Gift, Path to Exile, Swords to Plowshares and Wear // Tear
Its a token enabler and payoff all in one, and it harkens back to one of my all-time favorite cards: Clarion Spirit