Before getting started: Originally I planned on playing a (mostly) pure 'Lair of Darkness' deck, a deck that solely revolves around it's field spell, but it's just not all that good
Being able to draw the cards you need without repercussion, in a game system devoid of any casting costs or required material costs, is game-breaking
You will encounter a sea of these decks when you first begin playing
Earthen Ally Earthen Ally is a 1-drop creature that stays relevant as the game progresses
Crumb and Get It Shore Up Scales of Shale Might of the Meek High Stride Polliwallop Into the Flood Maw Swords to Plowshares Sonar Strike Dazzling Denial Run Away Together Savor Sazacap's Brew Take Out the Trash Cache Grab Feather of Flight Mabel's Mettle Parting Gust Repel Calamity Eddymurk Crab Long River's Pull Plumecreed Escort Feed the Cycle Blooming Blast Rabid Gnaw Overprotect Pawpatch Formation Peerless Recycling Dawn's Truce Narset's Reversal Dire Downdraft Nocturnal Hunger Mouse Trapper Sugar Coat Consumed by Greed Valley Rally Valley Floodcaller Rabbit Response Spellgyre Downwind Ambusher Hazel's Nocturne Salvation Swan Early Winter Conduct Electricity Galewind Moose Dig Through Time
Kalin, in the Crash Town arc, is a depressed Death Seeker who coldly takes names through Duel victories, in contrast to his Laughing Mad Dark Signer self