Ticking up in loyalty whenever your creatures die, Lolth has good survivability and the chance to fire off an ultimate ability the turn it enters
Emmara, Soul of the Accord What does Emmara bring to the table
Strength of the Pack is costly at 4GG, but this sorcery can close games by putting two +1/+1 counters on all creatures its caster controls
A decent finisher, decent planeswalker control and a strong tempo play
Your opponent cannot do anything during your turn unless you force them to do something through a card effect (discarding something, something is knocked out, etc.) This means that there's no "trap" mechanics or sneaky plays, just straightforward turn by turn action
Check out the Draftsim blog to learn more about all of Magics card types