Thanks to this powerful draw engine, as you continue to dominate the board with powerful card removal, you gain lore passively thanks to Jafar Illusionists ability
1 2 3 4 5 "Getting into Magic: The Gathering Color Profiles and Archetypes"
Urza can also pivot to a more Stax and Control game plan, because having options is always nice
As an aside, this card is a good example of why the option of banning a specific set of Modern Horizons 2 bridges - as many people want to see - isn't as good of an option as it may initially seem
My personal preference for the way to build this in mono-white is to just go hard on the lifegain: Creatures (27) 4 Soul Warden 3 Martyr of Sands 2 Ranger of Eos 4 Soul's Attendant 4 Serra Ascendant 4 Ajani's Pridemate 4 Squadron Hawk 2 Archangel of Thune Lands (21) Spells (12) Martyr of Sands often has its own mono-white deck that plays far more like a control deck than an aggressive one
Mardu Siegebreaker The first time I read this, I thought it could get your opponents creatures too, and this would make the card so much better