rules refer to it as a creature spell
Usually, this leads to players relying on control cards like Budew and Maractus, but there are other options to slow down the opponent, and Team Rocket's Houndoom provides an alternative in some situations

Orfeo, the Boulder Nimble Larcenist Obscura Ascendancy Obscura Charm Obscura Interceptor Ognis, the Dragon's Lash Queza, Augur of Agonies Raffine, Scheming Seer Rakish Revelers Rigo, Streetwise Mentor Riveteers Ascendancy Riveteers Charm Rocco, Cabaretti Caterer Shattered Seraph Soul of Emancipation Spara's Adjudicators Toluz, Clever Conductor Unleash the Inferno Void Rend Ziatora, the Incinerator Ziatora's Envoy Ob Nixilis, the Adversary Scheming Fence Brazen Upstart Brokers Ascendancy Brokers Charm Cabaretti Ascendancy Cabaretti Charm Cormela, Glamour Thief Corpse Appraiser Crew Captain Disciplined Duelist Endless Detour Evelyn, the Covetous Falco Spara, Pactweaver Fleetfoot Dancer Glamorous Outlaw Hostile Takeover Incandescent Aria Jetmir, Nexus of Revels Jinnie Fay, Jetmir's Second Lagrella, the Magpie Lord Xander, the Collector Maestros Ascendancy Maestros Charm Maestros Diabolist Masked Bandits Mr

For sports and non-sports cards, centering must be 60/40 or better for the front of the card, and 90/10 for the back
Like their movie counterparts, Zombies in Magic rarely stay dead, returning to the battlefield over and over again to haunt the living
There are some cards that care about the kinds of lands on the battlefield such as Wild Nacatl and Kird Ape