I cant thank you all enough for them
Cards that could have easily made the cut include Jaces Erasure, Jaces Archivist, Magus of the Jar, Syphon Mind, Dread, Words of War, Words of Wind, Breathstealers Crypt, Sudden Impact, and more
The Kismet tap effect buying a turn to answer Aetherworks Marvel is very impactful, as is being tutorable off Traverse the Ulvenwald Worth noting: the Aether Revolt pseudo-proliferate cards let you choose an opponents permanents
It is hard not to play her when you have her
Fretwork Colony: I like it a lot
Heres a quick, concise video explaining all the stuff you need to know about what regeneration is and what it can and cant do: All right, now for those of you who prefer to learn by reading, the first thing you need to keep in mind is that a regenerated creature doesnt get a chance to die, and so it never leaves the battlefield