With all of these things in mind, the Prison deck I am going to start testing when Dominaria releases will look something like this: U/R Prison -- Modern | Jeff Hoogland Planeswalkers (2) 2 Tezzeret the Seeker Instants (4) 4 Whir of Invention Artifacts (33) 1 Bottled Cloister 1 Crucible of Worlds 1 Damping Sphere 1 Grafdigger's Cage 1 Pithing Needle 1 Sorcerous Spyglass 1 Sun Droplet 1 Talisman of Dominance 1 Tormod's Crypt 1 Witchbane Orb 2 Chalice of the Void 2 Expedition Map 2 Pyrite Spellbomb 2 Welding Jar 3 Engineered Explosives 4 Ensnaring Bridge 4 Mishra's Bauble 4 Mox Opal Lands (21) 1 Mountain 6 Island 1 Academy Ruins 1 Ghost Quarter 1 Inventors' Fair 1 Ipnu Rivulet 1 Tectonic Edge 2 Darksteel Citadel 3 Shivan Reef 4 Tolaria West Wrapping Up This Prison deck not only feels powerful, but has a lot of flexibility to keep me entertained while I find new lines with it
We can likely chalk it up to classic supply and demand
Even though the collector booster box sold out immediately, it has confirmed at least two more characters that will be a part of the set
Garnet, Princess of Alexandria Saga commanders want to interact with lore counters in some way, and I like how Garnet, Princess of Alexandria does it
It has two popular creature types, and it has built-in evasion
Electro lets you float red mana between phases and turns a surprisingly rare effect