The payoff of this meld pair, doesn't win the game on the spot, and I'd stress that to your Bracket 3 playgroup because while this deck puts together powerful cards, it is not optimized to be unbeatable, and more focused on a huge play with some Golgari death and graveyard interaction molded in
Red (Mountain): Emphasizes speed, direct damage, and chaos (like dealing damage to any target)
Further appointments are kept to a minimum too, the emphasis is to encourage each person to be well, rather than rely on too many repeat appointments
And there is no limit to how many decks you can build
You'll soon be playing "OP01-051 Eustass"Captain"Kid", the strength of which will grow the more Blockers you have and the more cards in your hand
For just one mana, you can sacrifice Zack to make another creature indestructible AND give it his counters AND move any equipment attached to him over to that creature