Wizards of the Coast seems to include a powerful MTG White card draw spell in each new set it releases, and now there are many good options for players looking to trick out their EDH decks
The Waymaster here wants you to be casting everything you have to refill your hand at the end of the turn
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You end up trading a lot of cards one-for-one in the early game as your opponents are forced to target your stuff, which is frustrating as a Nadu player, but really their only option
This is because Thrun cant be countered, is immune to the opponents nongreen spells, and is indestructible on its users turn
Most of my Commander decks usually have 4-5, occasionally moving up as high as 6 board wipes if they need an extra out against decks that swarm the table with creatures or artifacts