Imagine a deck where you basically get one free counterspell a turn
Cards related to "Dragonite".
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
FromTheShire: On paper, this could make you tons of mana even if it's a bit expensive to cast it, and Elf is both a great type and something that is already built to have mana sinks to use said mana
The reason is that Maverick is the only deck that this really can fit into, as its the only deck that can easily search for this land while protecting its 4-power creature so this land can be activated multiple times a game
Codsworth helps out here by providing ward to your commander