While haste is a powerful keyword, in most scenarios it pales in comparison to flying, which provides evasion and can win you the game on the spot if you have a strong-enough board state in play when Wonder hits the yard
Conceptually, it makes sense that a Cavalry Master would make the dragoons in his surroundings stronger, but it doesnt exactly read well in rules text
Goldvein also has Vigilance, Trample, and Haste, making it a scary card to see played, especially when the X cost is so easily raised by the Commander
Its unclear how long any of these experiments will last, but all indications are that this is the way going forward
Blim, Comedic Genius For the Cult of Rakdos, it's all fun and games until someone loses an eyethen it's hilarious
Demons are usually huge flying creatures that give you certain advantages like card draw, but only if youre willing to pay a price