(This led to a lot of discussions in R&D at the time.) From here on, I'm only going to reference planeswalkers when they do something new
In addition to an unrestrained desire for power and penchant for monologuing, they also tend to present our heroes with a terrible dilemma: a set of options which all seem bad with no obvious right answer
Archazias Island sees characters from The Artistocats, Lady and the Tramp and Bolt join the game, as well as introducing dual-ink cards
For example, if you include Creeping Tar Pit, include the 4 other manlands
A single removal spell in response to your five-color commander means you spent eight mana to do nothing
Im pretty firmly anti-milling opponents when it comes to conventional Cubes, and rad counters also have similar problems to the initiative and The Ring regarding having rules text that isnt printed on the card