This combo is meant to be played on multiple turns, as Demonic Pact requires the player who controls it to choose one of four different options, one of which reads "You lose the game." What follows is that players need Harmless Offering to cede control of Demonic Pact, but only after the first three options have been used in order to have the opposing player get the Enchantment with no other option but to lose the game at the start of their turn
At 1-in-1,000 odds, youd need to open roughly 33 ETBs to statistically expect one God Pack
An added 2 cost to any spell (should they choose not to give you the token) is a considerable roadblock for any player
Play them in your green decks or elf decks, and if you see one on the other side of the table, better take them off quickly
Dont tape over the barcode
Matoya, Archon Elder Another three-mana creature, Matoya is a 1/4 that changes all your scrys and surveils to card draws