Whether you use your lands, creatures, or some combination of the two is often a question of how many defenders you need or how much mana need to keep open
Finally, you can just use it to draw two cards and lose 2 life, like Sign in Blood and similar friends
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Enchantments are the hardest type of permanent to remove in limited aside from lands
Once activated, the effect gives a surprising spike in power, helping you turn a key spell or ability into something that creates a real tempo swing or a nice value pivot
If you resolve this youre almost certain to win and if you dont own a copy of it, welcome to Fallout