Then I checked EDHREC and realized, as you probably already knew, dear reader, that Commander players will go to great lengths to put extra lands into play, even if it means using a card to ramp your Islands
Half of all Play Boosters contain a common dual land
1 Trainer (1999 Japanese Promo) Super Secret Battle No
Though exiling four cards a turn sounds like a lot of your deck gone, lets do the math: 100 cards, minus the commander, minus your opening seven-card hand, minus four draw steps by the time you cast this, leaves 88 cards in your library
Squirtle is right in the middle looking like he is struggling hard
This fail condition adds tension and mirrors the character perfectly