D&Ds Vecna and the Book of Vile Darkness in MTG Adventures in the Forgotten Realms leans hard into Wizards of the Coasts D&D game
This means you can continuously mutate creatures to create more powerful creatures with stacking abilities
This is a common misconception, but no, you do not draw if you go first in Two-Headed Giant
Once your leaders set, focus on the tribal essentials, and dont forget that a solid mana base featuring effective Dual Lands is the backbone of any top-tier multicolored tribal list, if thats what you want to go for
One of the best commons in Draft was a four-mana Wall: Stinging Barrier
(It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.") , Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life