For the most part, I dont think Isshin can play in the fastest, highest-powered space
It needs to be more about setting up a big attack in the midgame, and less about blitzing them down starting on turn 3
Best Bobblehead Payoffs and Enablers The cycle of Fallout Bobbleheads have activated abilities that get better for each additional Bobblehead you control, so the best payoffs will be cards that fetch or clone additional Bobbleheads or untap them to activate multiple times
Its also a good curve with Draconautics Engineers exhaust ability, or if you have multiple ways of making dragons
And obtain the six locator cards, will earn the right to get up on stage for the finals
You will either win with the big buff your commander can give to your team, or levitation/archetype of imagination to give everyone evasion