The deck was not just about attacking fast, as it could turn small characters into setup tools, reuse certain effects, and keep presenting threats in a way that made it hard for opponents to fully stabilize
Though they feel like triggers, these are replacement effects, and they follow a similar but different set of rules to the more common wording
For example, if the Vehicle is blocked by two creatures and it deals damage to each of them at the same time, the Crash Land ability will trigger only once
With 12 cards per pack, that means you will end up with a bounty of 288 cards
With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler
If some players love them and buy them, and Wizards makes a huge pile of money as a result, I see that as a good thing