Your goal is to establish some kind of guaranteed damage early on through something like Creeping Bloodsucker, Spear Spewer or Thermo-Alchemist
This creature is like a hatebear and a half, offering a powerful spell-casting restriction and punishing greedy land bases at the same time
Here are some of the strongest options - cards that we think have potential now and further down the line
They usually have holographic features, special art, or powerful abilities
Balamb Garden, SeeD Academy / Balamb Garden, Airborne Rating: 6/10 Since yould always play this as a blue/green dual land, the opportunity cost to put this into your blue/green deck is nonexistent
However, it needs at least two turns to start helping its allies to set up, and most of the cards it works with share its Fire-type weakness