Mana wins games, and this is no truer than in Commander
The cards I talk about will be primarily cards that make the most of our sagas, enhance them or synergize with lots of different sagas
Gamble could see play in decks that are looking for redundancy in their card search effects or want to take advantage of the randomness for a potential high-risk, high-reward playstyle
There are several effects that let you attach an equipment to a creature other than by activating its equip ability
1 Like blasturtle January 5, 2018, 4:44am 10 I was lucky enough to snag 1 of those steals you mentioned
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a harmonize cost) you're paying, add any cost increases, then apply any cost reductions (such as the cost reduction from tapping a creature)