And, every so often, these new mechanics are rotated out to make way for new ones, meaning you dont have to master everything in order to play it
In Commander at least, most decks don't feel like they come online until achieving four mana, and Glarb knows this
Tricksy, stylish, and dangerous, just how we like it
Trading Card Game and then Magic: The Gathering
Cyberdrive Awakener gives your artifact creatures flying, which is one of the best keywords for attacking
Then you can draw two, and you'll also make a Map token as well, and then you have the ability to draw the top card of your library if it's a land, so you could get a three-for-one for this spell instead of a two-for-one, and you make an artifact for sacrificing to things like Goblin Welder to recur a big artifact from your graveyard or just to maybe grow your Commander for a faster Commander Damage kill fi you don't draw the land