Creatures (26) 1 Avatar of Woe 1 Solemn Simulacrum 1 Gilded Drake 1 Chromeshell Crab 1 Sleeper Agent 1 Aura Thief 1 Vedalken Plotter 1 Endrek Sahr, Master Breeder 1 Magus of the Mirror 1 Puppeteer Clique 1 Consecrated Sphinx 1 Diluvian Primordial 1 Sepulchral Primordial 1 Djinn of Infinite Deceits 1 Perplexing Chimera 1 Daring Thief 1 Gonti, Lord of Luxury 1 Portal Mage 1 Fallen Shinobi 1 Agent of Treachery 1 Opposition Agent 1 Sly Instigator 1 Shakedown Heavy 1 Body Launderer 1 Arvinox, the Mind Flail 1 Undercover Operative Planeswalkers (1) Lands (38) Spells (34) 1 Reanimate 1 Sol Ring 1 Ashes to Ashes 1 Juxtapose 1 Political Trickery 1 Legerdemain 1 Reins of Power 1 Repulse 1 Phyrexian Altar 1 Cultural Exchange 1 Shifting Borders 1 Dimir Signet 1 Puca's Mischief 1 Life's Finale 1 Soul Conduit 1 Conjurer's Closet 1 Switcheroo 1 Cyclonic Rift 1 Illusionist's Gambit 1 Marchesa's Decree 1 Narset's Reversal 1 Arcane Signet 1 Sudden Substitution 1 Bloodthirsty Blade 1 Midnight Clock 1 Parasitic Impetus 1 Profane Transfusion 1 The Trickster-God's Heist 1 Replicating Ring 1 Strixhaven Stadium 1 Visions of Duplicity 1 March of Swirling Mist 1 Wiretapping 1 Unlicensed Hearse How It Works The deck rests firmly in a style which I prefer: mid-powered, with the pilot needing to get extra mileage out of the deck through play skill and battlefield assessment

You will receive 1 out of the 3 designs at random
Its no Lapse of Certainty, but its cheaper and it cantrips, which aint nothing
Even if your budget can handle that, you also have to factor in resale penalties when youre done with everything, as you generally lose about 10-20% of a cards value when the bots buy them back
Other spells (41): 1 Armillary Sphere
Lorcana has the greatest potential yet to mark a historic shift for trading card games and finally shake up that old guard