Three energy for a Thopter, over and over again as you fill and drain the battery, all attached to a three-mana body that gives you three energy when it comes into play
This deck is designed to take advantage of this ability in every single way possible
This doesn't hurt your mana too much since it can give you the mana you need for spells, which you're going to have a ton of -- and it can permanently become a creature in the late game
Then if cast from exile you'll also gain twice that power's life - great for saving yourself and then free in Type Four where you have infinite mana but just one spell per turn barring alternate costs like Force of Will or this
Meet the new stars of your collection with an up-close, profile view of your commanders
Switch, Great Ball, Pokmon Catcher, and one or two other trainer cards are still legal because they have been reprinted with F, G, or H regulation marks, so even though you are not playing the new version of the card, it has the same effect as the old one, so old editions of standard legal cards are legal for the standard format