Artifacts are fantastic at generating infinite loops like this, so the Excavator is always a useful card to consider as a win condition for such decks
Goblin Guides and Jackal Pups are fantastic when dropped in the early game, but when an opponent plays a turn-three Obstinate Baloth and turn-four Thragtusk, how are you supposed to win
There are a lot of hoops to jump through to make Moonshadow work though, so the jury is still very much out on whether this card will actually see play
Examples: Basics for budget Check lands (Glacial Fortress) Fetch lands (expensive but powerful) Utility lands (Reliquary Tower, Rogue's Passage) The Commander Deck Ratio & 100-Card Formula The quick answer first, then how to adjust it for your deck A standard Commander deck ratio is 1 commander, 36-38 lands, 10-12 ramp, 8-10 card draw, 8-10 removal, 7-10 win conditions, and 15-20 synergy or theme cards across the 99
What makes Enchantress such a powerful deck is this initial synergy
If your opponent has a bunch of creatures, he's just infesting the board, while sparing one creature