You dont have to choose never to play mill for those players, but do be courteous during your Rule 0 conversation and let the table know that youre playing a mill strategy before the game begins in case there are any concerns
(I fixed it in last week's post, but thanks to Jenesis for rendering previously.) When I google searched for "creepy art" to offer an alternative to the cute art, the first 10 vaguely suitable options were all existing Magic art
Lets say you got an attack off with Celestine and you cast a Chaplain's Blessing (not something Id ever recommend doing, but just for the sake of this example)
Adding in cards that allow you to surveil or looting effects can help you fix the draws youll get off this commander, and also ensure you have a full graveyard to help it escape earlier in the game
Obviously, there are the usual Simic +1/+1 counter strategies, but you can also use Krajs ability to give it the activated ability of a creature that untaps itself, thereby creating an infinite loop
More than an Illusion The changeling mechanic started here: Actually, that's not true