As with past Store decks, the prices are prorated: you only pay for the cards you don't have in your collection
Vega, the Watcher Vega, the Watcher gets better the more ways you have to cast spells from exile, and with mechanics like foretell and plot and the revival of suspend in Commander, its becoming easier than ever
they fix your colors with a tapped land, but theyre untapped if you have the pips you need and cycle when you dont need a land
Exciting dual lands tend to be put at rare and not mythic rare
Every Secret Lair starts with its concept, Heggen explains, and from there we then look to the cards
(A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card