As competitive battlers will know, Water/Ground is one of the best defensive typings in the game, weak only to Grass (albeit 4x weak)
Provided Decklist: Monsters: 3 Exosister Martha 1 Aratama 3 Ichiki Sayori-Hime 3 Exosister Elis 1 Exosister Irene 2 Exosister Stella 1 Exosister Sophia 2 Ash Blossom & Joyous Spring 2 Ghost Belle & Haunted Mansion 3 Droll & Lock Bird Spells: 1 Triple Tactics Talent 2 Triple Tactics Thrust 1 Terraforming 1 Exosister Arment 3 Super Polymerization 3 Exosister Pax 3 Exosister Bat Mater 3 Zexal Field Traps: 1 Exosister Returnia 1 Exosister Vadis Extra Deck: 1 Garura, Wings of Resonant Life 1 Mudragon of the Swamp 1 D/D/D Duo-Dawn King Kali Yuga 2 Exosisters Magnifica 2 Exosister Karmael 2 Exosister Mikailis 2 Eclipse Twins 2 Exosister Kaspitell 1 Exosister Asophiel 1 Exosister Gibrine Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary
and brave the open seas as the sailor, Silas Marsh
And 1 A3-033 line, skipping its Stage 1 entirely since A3-144 covers that as well
My commander ;3 Update: I finally found the artist for this
DCC - Max Darkness 160 Leafeon V Ability: Greening Cells Once per turn, you may search your deck for a Grass Energy and attach it to one of your Pokmon