At this point, the Hero deck would begin to peter out of its supply of Heroes, and the Rat deck would begin to stabilize
I won't go deep into each one, but they all have some form of cycling which can be a boon if drawn later in the game when you don't need them, or, of course, for cycling strategies (toss in a Fluctuator and burn through your whole deck.) Some produce colorless or single-color mana
Rocket's Scyther #13Holo Rare $85.01 Rocket's Scyther ex #102Ultra Rare $351.99 Scyther #17Holo Rare $35.21 Scyther #45Promo $50.59 Scyther #46Uncommon $1.72 Scyther #55Uncommon $6.16 Scyther #29Rare $3.99 Scyther #46Uncommon $2.60 Scyther #49Uncommon $1.65 Scyther #130Secret Rare $29.53 Typhlosion #17Holo Rare $100.46 Chansey #20Rare $4.48 Flareon #5Holo Rare $88.28 Hitmonlee #25Rare $3.19 Unown (U) #UHolo Rare $36.67 Octillery #10Holo Rare $11.73 Unown (P) #PHolo Rare $34.01 Slowbro #13Holo Rare $44.45 Elekid #23Rare $23.72 Ho-Oh #27Rare $7.63
When was Judgment released
Since your opponent chooses permanents from your graveyard to reanimate, youll want to try and curate your graveyard so they have no choice but to give you something good
But at the same time, the faster you ramp out and play these cards, the bigger target you paint on your back