The first artifact, instant, or sorcery your opponent casts each turn is automatically countered, meaning they essentially need to spend mana and sacrifice other spells just to cast key cards 14 Talrand, Sky Summoner If there's something that Commander players enjoy, it's cards that reward them for doing things that are already part of their strategy
To turn off opposing interaction during your turn helps you get down the cards you need, especially more expensive cards like Rescue Retriever that get a LOT better if you cant counter them
You'll notice there's a *lot* of "deep cuts", many of which reference a plane that has not a single card to its name
Sacrifice another permanent: Attach this Aura to target creature
Ive done very well in my Limited tournaments thus far, and in this article I will share some of my insights with you
However, 130 damage is essential for decks aiming to compete in the meta, and the right support can help mitigate its drawback