In terms of supportive Spell/Traps, Spirits lack efficient consistency Spell/Traps, and mostly have obsolete battle-focused Spell/Traps or conditional card effects that remove their self-return effects
It's a toughness check for the entire table
Fate allows you to protect Winda to impede the opponent, but also allows you to flip her face-down to make your own aggressive plays, not to mention incredible power plays like flipping you Falco back face-down
If their best card is something incremental and not a one-shot knockout, just take the second and see if you can ride out the first
Even though weve had both Links and Pendulums since the XYZ era, XYZ monsters are still an incredibly popular type of card
It's the same exact card, just with new art, however it is exceedingly rare to open