no synergy or combo has emerged that makes the card way better than it used to be, nor is there a particularly great MTG commander option available in the Teenage Mutant Ninja Turtles set
Of these three, the builder wants to find any given card as easily as possible, the Standard player will want a system that allows them to store cards in sets of 4 and a system that easily adapts for rotation, while the completionist might be better off sorting their cards per set and collector number
For the sake of simplicity, think of a set as being split in five colors (yes, there are colorless cards, but let's ignore them for this example)
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Controlling a creature with at least 5 power isnt that hard in Commander, and buffing your entire team every single turn is a fantastic way to lead yourself to victory
Any sustainable loop will be good enough, since even the smallest repeatable effect like Pyrite Spellbomb you can find on your board should be lethal