But I advocate taking more control over your fate with solid deckbuilding practices to ensure youll be able to participate and interact at every stage of the game and not worry about stalling on mana
Crimson Vow & Secret Lair: Stranger Things We're currently evaluating the power of different commanders: Grolnok, the Omnivore - Tier 2-3 (Grolnok has insane synergy with different cards like Hermit Druid, Intuition and Traumatize) Toxrill, the Corrosive - Tier 3-4 (looks like a very powerful commander, but 7 mana is a lot for a competetive commander) Eruth, Tormented Prophet - Tier 3-4 (Eruth can abuse weird draw spells like Goblin Lore to dig very deep and storm off, but these cards can also backfire, especially in cEDH) The Stranger Things commanders are super difficult to evaluate since they can just partner them with each other
This set focuses on powerful Pokmon like Darkrai, and also introduces seen promo cards such as Pikachu, Kilowatt, and Rotom
A Golgari Elf horror for the low cost of three mana, the Abomination of Llanowar is a commander that can serve as a strong offensive and defensive threat with power and toughness equal to not just the number of Elves you control, but the number of Elves in your graveyard as well
Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is
I tried out different numbers and amounts of life loss, but the Sleeper Agent problem was quite real here: it was hard to get this at a rate where it was fun while encouraging you to keep it or give it away in different games