When a Trap or Quick-Play Spell is set, it cant be activated until the next turn (which is typically your opponents)
Tapping all your mana dorks to cast this spell, then giving them +3/+3 and untapping them so you can attack ends games
Also, if you cheat one onto the battlefield without paying for it, none of its doors unlock - which could make them pretty bad targets for reanimation spells
I hope youve enjoyed this trip down the rabbit hole, and I look forward to seeing you next time I rabbit away about some Magic topic or other
Explore our complete Celestial Storm visual card list, featuring every card in the SM07 expansion, organized by rarity for easy browsing and reference
That is exactly the sort of thing this game needs to make people like me feel