This isnt really related to AG, but itll give you an idea of the way we think about things
Seriously, if you can pull off that ultimate, you'll almost certainly win the game on the spot
The deck then adds a number of powerful artifacts and vehicles including The Belligerent (creates treasures/draw), Magmatic Galleon (powerful removal/strong vehicle), Dire Flail (buff pirate/craft with artifact), etc
The Zekrom ex special illustration rare is a beautiful card that collectors will crave and players will build decks around
This one-drop puts a damper on all your opponents plans as they have to decide to give up tempo or mana or let you draw a card
Quick Lands I hate a lot about these lands, I hate them being only on colour, I hate them being inflexible and devoid of choices, both in play and in construction