Catch-up land ramp cards like Knight of the White Orchid and Loyal Warhound search for Plains when opponents are ahead on lands Tax-based Treasure generation Smothering Tithe is the defining white ramp card, punishing opponents for drawing extra cards Artifact mana rocks Sol Ring, Pearl Medallion, and other colorless rocks form the backbone of white acceleration Land recursion Sun Titan and Sevinne's Reclamation return lands from the graveyard for incremental value Cost reduction cards like Herald's Horn (in creature-heavy builds) and Pearl Medallion reduce spell costs instead of adding mana directly Building a White Ramp Package For most mono-white Commander decks, aim for 10-12 ramp pieces
Most hydras in Magic suffer from the dies to Doom Blade syndrome, meaning that theyre blanked by removal that says destroy or exile. Many hydras are thus Limited bombs, but hard to make work in a Constructed deck
Warcraft things with Vol'jin
War of the Spark was a huge Multiversal mish-mash, and in many ways felt like the final arc of a Shonen anime
Sucks for them, but sometimes its just right to sell off your cards
Card Name Mana Cost Type Sorcery Rarity Common rules Text Draw two cards, then discard two cards.Flashback (You may cast this card from your graveyard for its flashback cost