These cards dont hit planeswalkers as well, so these are nice to have
By playing Jim, Space Traveler when you have the RLS Legacy in hand youll have spent five ink to play a four willpower and four health character that quests for two, a four-cost location, spent three ink to move Jim, Space Traveler there, and given Jim, Space Traveler is Evasive for as long as the RLS Legacy remains on the field - thats an absolutely wild amount of value if you can set it up for turn five

First Flight View on Archidekt Commander (1) 1 Isperia, Supreme JudgeIsperia, Supreme Judge Instants (11) 1 AbsorbAbsorb 1 AetherizeAetherize 1 CondemnCondemn 1 CounterspellCounterspell 1 Crush ContrabandCrush Contraband 1 DisenchantDisenchant 1 Generous GiftGenerous Gift 1 NegateNegate 1 Rally of WingsRally of Wings 1 Sphinx's RevelationSphinx's Revelation 1 Swords to PlowsharesSwords to Plowshares Creatures (26) 1 Angler TurtleAngler Turtle 1 Archon of RedemptionArchon of Redemption 1 Aven GagglemasterAven Gagglemaster 1 Cartographer's HawkCartographer's Hawk 1 CloudblazerCloudblazer 1 Diluvian PrimordialDiluvian Primordial 1 Emeria AngelEmeria Angel 1 Empyrean EagleEmpyrean Eagle 1 Faerie FormationFaerie Formation 1 Hanged ExecutionerHanged Executioner 1 Inspired SphinxInspired Sphinx 1 Jubilant SkybonderJubilant Skybonder 1 Kangee's LieutenantKangee's Lieutenant 1 Kangee, Sky WardenKangee, Sky Warden 1 Pilgrim's EyePilgrim's Eye 1 Remorseful ClericRemorseful Cleric 1 Sephara, Sky's BladeSephara, Sky's Blade 1 Sharding SphinxSharding Sphinx 1 Skycat SovereignSkycat Sovereign 1 SkyscannerSkyscanner 1 Sphinx of EnlightenmentSphinx of Enlightenment 1 Steel-Plume MarshalSteel-Plume Marshal 1 Thunderclap WyvernThunderclap Wyvern 1 Tide SkimmerTide Skimmer 1 Warden of Evos IsleWarden of Evos Isle 1 Windreader SphinxWindreader Sphinx Artifacts (9) 1 Arcane SignetArcane Signet 1 Azorius SignetAzorius Signet 1 Bident of ThassaBident of Thassa 1 Commander's SphereCommander's Sphere 1 Hedron ArchiveHedron Archive 1 Sky DiamondSky Diamond 1 Sol RingSol Ring 1 Talisman of ProgressTalisman of Progress 1 Thought VesselThought Vessel Enchantments (8) 1 Banishing LightBanishing Light 1 Ever-Watching ThresholdEver-Watching Threshold 1 Favorable WindsFavorable Winds 1 Gravitational ShiftGravitational Shift 1 Soul SnareSoul Snare 1 Staggering InsightStaggering Insight 1 True ConvictionTrue Conviction 1 Vow of DutyVow of Duty Sorceries (5) 1 Cleansing NovaCleansing Nova 1 Migratory RouteMigratory Route 1 Storm HerdStorm Herd 1 Time WipeTime Wipe 1 Winged WordsWinged Words Lands (39) 1 Coastal TowerCoastal Tower 1 Command TowerCommand Tower 15 IslandIsland 1 Meandering RiverMeandering River 1 Moorland HauntMoorland Haunt 15 PlainsPlains 1 Port TownPort Town 1 Prairie StreamPrairie Stream 1 Sejiri RefugeSejiri Refuge 1 Temple of EnlightenmentTemple of Enlightenment 1 Tranquil CoveTranquil Cove Planeswalkers (1) 1 Gideon JuraGideon Jura Isperia, Supreme JudgeIsperia, Supreme Judge is at the head of this deck and while her card draw is useful, getting attacked for it is far from ideal

It may be slow at 6 mana, but Archetype of Imagination can effectively make your fliers unblockable (reach aside) by hating on all your opponents' flying creatures
The design team from Studio X knew who their specific audience was (we in the RC being in that crowd) and spoke right to them, so kudos for a job well done
A 2/2 with haste is fine and dandy for 60-card formats, but for Commander players this is undersized and needs some focused building to be worthwhile