Once the ability has been activated, the greatest power among creatures you control no longer matters for this ability
Players take on the role of Planeswalkers, powerful beings who can travel the multiverse at will, and do battle with rivals by casting spells, manifesting magical artifacts and enchantments, and summoning minions and even other Planeswalkers to do their bidding
Magma and lava, for example, are not inherently fire, although they may cause fire
Every booster also includes at least one Traditional Foil, with a chance at a Foil Borderless Mythic and Traditional Foil Lands replacing regular lands in 20% of packs
Its less deep than Magic, but the gameplay is solid, and the core mechanics provide a lot of opportunity for future card designs
This is a great example of a card that looks good (because its removal ) but underperforms because youre overpaying for both the removal and the creature