Untapping with this commander and following up with a 10-mana play is no joke, and a 4/4 flying creature isn't bad either if you dont have an expensive spell to follow
The problem is that, at least at first glance, nearly all of the aftermath cards seem extremely underpowered, to the point where it's hard to imagine them ever showing up in a constructed deck
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Adventurer's Inn Rarity: Common TYPE: Land SUBTYPE: Town CMC: 0 Mana cost: USD: $0.29 EUR: 0.12 TIX: 0.03 EDHREC RANK: 1720 When this land enters, you gain 2 life
1 Foil Card per Pack (Random Rarity)
This ability to block twice and gain four total life made it an essential stabilizer for midrange decks facing aggressive Red Deck Wins strategies during its tenure in Standard and its early years in Modern
and Raphael, Ninja Destroyer , for example, with flavor text of quotes from Master Splinter that speak to the Turtles' training