You can only activate one per turn, and you're not allowed to Special Summon the turn you activate this card, neither before nor after
It kills most Extra Deck setup plays (Which require an effect that Special Summons a monster), and it kills Fusion plays as well
If it is a non-monster, it can be played in the Spell & Trap Zone or placed on top of a monster in an occupied Monster Zone
Commanded by Hearthhull, the Worldseed, this deck emphasizes land-based strategies , allowing players to play and destroy lands, then rebuild them to their advantage
It has a decent Attack sitting at 2200, and even has a nice effect when it's sent to the Graveyard that brings a Shaddoll Spell or Trap card from the Graveyard to the hand
Design Sensibly Learning to design in a sensible, straightforward way will help you get far