This is especially true for the immersive cards - of which the first set has three - included in the game, which take players inside an entire scene when players expand them
Theres no doubt Vorinclex is a salt-inducing creature, but if were going down that route, there are A LOT of cards that fit the bill that could be added to the game changers list
Source: Pokbeach
You can find some meta decks here: TCG Meta Decks
Looking at my cube, there is critical mass for: Goblins (R) Humans (all) Warriors (WBR) And, with some effort, other tribes could get critical mass running only cards that are cubeable by themselves, keeping the Poison effect to a minimum: Soldiers (W) Wizards (U) Shamans (RG) Vampires (B) I'm fine with dedicating 2-3 slots per color so each of these tribes have a Lord or some other linear effect as a nod to play them (Goblin Chieftain, Champion of the Parish, Chief of the Edge) but I don't want this cube to be mainly tribal, just have an extra layer of synergy that cares about the creature type line at a low opportunity cost
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