Lets go over the three drops, the two finishes, the two languages, three bundles, and one promo card, and figure out what is worth buying
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost
You can go wide and creature-focused with Soul Warden, for instance, or Stax-y with Grand Arbiter Augustin IV
Equip variants or equip abilities with restrictions, like the "equip legendary creature" ability of Wrecking Ball Arm, are still equip abilities, and their costs will be reduced by Helitrooper's last ability
Enchanted cards are not guaranteed in any specific position within a pack
ability whenever it enters or leaves play, granting the player a point of lore