Theres a lot of lines of attack here, and a few different ways to build the deck, but theyre all a lot of fun, and having lots of options is always a good thing
after a maximum of 10 hours, switch it off for at least one hour
All wickerfolk have that "delirium" mechanic with varying effects, and in this case it lets you draw an extra card whenever Thresher attacks
Oko has stiff competition in Standard between Teferi, Time Raveler and Nissa, Who Shakes the World
Artifact removal is a wonderful thing to have in a deck but often costs you power to do so, you will downgrade a solid threat into a Torch Fiend or something and although it will outright save you or win for you in a couple of games it will be highly underwhelming in the rest
Change the Equation Change the Equation sees plenty of play out of the sideboards of Pioneer decks to hate out powerful archetypes like mono-green and Rakdos