Two Lore on a 3-ink character is decent enough that your opponent needs to do some thing
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And when they do try to they will walk away with three damage on themselves
However, most of the time these counters spells are worth it in the casual pods I play in, and so this counterspell makes the list
Considering the relatively low ink cost of all three Ducktails nephew cards, getting this ability rolling early on in a Lorcana game is entirely plausible, as well as being excellent gameplay-wise thanks to the advantage that additional card draw can get you