Instead, at turn 5 with no cards in hand, you could play this and still have ink to play a 3-cost character maybe even a Fox to set it up again next turn
So long as you keep cards that can remove damage from these characters on standby (like Dinglehopper, Hakuna Matata, or Cinderella, Gentle and Kind) you should be able to keep the gravy train rolling until victory is yours
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Having a balanced three strength and three willpower isnt bad for a five-ink card
This can be very strong on its own because it means that opposing players will have to discard some of their cards if Kefka is left unattended, and the user can discard valuable combo pieces in order to later retrieve them with the Commander staple called Underworld Breach, particularly if comboed with Lion's Eye Diamond to create infinite mana and then win the game