Youre about to hit-and-run away with the game, but as a shrewd player who takes responsibility for your actions, you decide against rolling a die to determine your attacks and instead take stock of the board
It dominates in card draw, counterspells, and manipulation
If cast after turn two, they also have a net cost of just one mana
Its quite common to see a wheel effect in most Standard set releases, and there are so many of these effects in Magic now that you can build entire wheel decks for Commander
Start with the amount of damage being dealt to the creature and determine what is "lethal." This is usually the creature's toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage
Like the title suggests, Tabletop Simulator doesnt have a game engine, per se