For every two players youre able to attack, you get a cheap discover 4, which converts your efforts in combat into good card advantage
I build a Jumpstart-style Commander deck
It can get a bit scary if you are thin in this department and want to loot threats away early, mill a couple too many, or just eat a lot of removal
Each player plays with a deck of 99 unique cards, led by a Legendary Creature: the Commander
If you do, that creature gains first strike until end of turn and must be blocked this turn if able
You can absolutely run Toski as a kindred-based deck, especially since Toski will help keep your hand full and can benefit from effects that boost its power and give it trample, letting you constantly push combat damage thanks to its indestructibility