The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle." Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text
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By and large these mechanics go unused in favor of the stronger and arguably more reliable mechanics that have come to make up the backbone of key decks
I, of course, had other ideas
Each players turn has two phases - the Beginning Phase and the Main Phase - and must be completed in full before play passes to the next player
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