One double ramp is usually enough of an extra tempo boost you need to put the game out of reach
The one downside is that Bhaal does give a semi-permanent buff to your opponents creatures, and theyll only be goaded for one turn
Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life
[deck title=Brave Naya, by Brad Nelson] [Creatures] *4 Dryad Militant *4 Fabled Hero *4 Fleecemane Lion *4 Ghor-Clan Rampager *4 Soldier of the Pantheon *4 Voice of Resurgence [/Creatures] [Spells] *2 Boros Charm *4 Brave the Elements *4 Giant Growth *4 Selesnya Charm [/Spells] [Lands] *2 Plains *4 Mana Confluence *4 Sacred Foundry *4 Stomping Ground *4 Temple Garden *1 Temple of Abandon *3 Temple of Plenty [/Lands] [Sideboard] *4 Fiendslayer Paladin *2 Boros Charm *3 Domri Rade *2 Glare of Heresy *4 Mizzium Mortars [/Sideboard] [/deck] For Jeff Hooglands build, see his article here
Yargle and Multani combines the raw power of Multani, Yavimaya's Avatar with the meme energy of Yargle, Glutton of Urborg
8) Beta Basic Lands (Non-Foil) $15-$20 Well, theyre certainly not making any more of these